Emerging Technologies (Game-Based Learning and Virtual Reality) for Enhancing Learner Engagement in Humanitarian Contexts
December 21, 2020 0 comment
Proceedings of The 2nd International Conference on Research in Teaching and Education
Year: 2020
DOI:
Emerging Technologies (Game-Based Learning and Virtual Reality) for Enhancing Learner Engagement in Humanitarian Contexts
Atish Gonsalves, Humanitarian, Kabir David, Melisa Zelaya
ABSTRACT:
The research was framed around the hypothesis that emerging, innovative, technology-enabled learning formats,while bringing additional delivery and access challenges, compared to traditional eLearning formats, could lead to higher user engagement and better learning outcomes. Formats were selected that have been successfully tested in other fields. The objective of using innovative, technology-enabled learning formats was to incorporate more human-to-human engagement and empathy building through immersive game-based learningand virtual reality (VR).
Keywords: Education and Research Management, Special Education.
Atish Gonsalves
Leadership Academy, Quicksand,Humanitarian Leadership Academy
Humanitarian
Leadership Academy, Quicksand,Humanitarian Leadership Academy
Kabir David
Leadership Academy, Quicksand,Humanitarian Leadership Academy
Melisa Zelaya
Leadership Academy, Quicksand,Humanitarian Leadership Academy